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OFFICIAL PYLON 7on7 FOOTBALL TOURNAMENT RULES
Maximum players on a team
24 players
Field Dimensions
Field Length will be 50 yards. 40-yard playing field with a 10-yard end zone.
Starting Each Game
• A coin toss will determine which team gets the ball first. That
team will begin possession of the ball on the 40-yard line with
their choice of hash
• A whistle will begin each game
• Each game lasts 25 minutes with a running clock
(Overtime in Pool Play)
 If a team scores a touchdown with no time remaining on
the clock, and they are down by 2 points or less, they get
to attempt their extra point(s)
• The official will declare when the clock is under 2 minutes
• The clock never stops, with the exception of an injury or referee
timeout
• A whistle will end each game
• The referees will keep the official score and time on the field
for each game
• Soft Helmets and mouthguards must be worn correctly at all
times by all players except the QB. If a player does not have a
helmet they cannot participate until they do.
Moving the Ball
• Offense always starts on 40-yard line with their choice of the
hash. After any change of possession
• All snaps at the 40-yard line must be off the QB-TEE (No
Shotgun). Upon gaining a yard or more, QB may take a shotgun
off QB-TEE
• Offense has three (3) downs to gain a first down. First down
markers will be at the 25, and 10-yard lines
• Once inside the 10-yard line, the offense has 3 downs to score a
touchdown
• The first person to control the football off the QB-Tee is the QB.
The QB is never eligible to run
• The offense may run the ball as many times as they want on
any down during the game; with the exception of overtime. The
QB is allowed to make one exchange (ex. Pass, handoff or toss).
No toss passes, reverses or hook and ladder
• Defensive players cannot cross the line on a run play until the
quarterback hands the ball off to the RB
• Quarterback can NEVER run the ball
• After the offense scores a touchdown, they have the option of
going for 1 point from the 5-yard line, or go for 2 points from the
10-yard line. Offense chooses hash for ball placement. If the
coach doesn’t respond to the official on which yard-line, the
official will place the ball on the 5-yard line to go for 1 point.
Once this decision is made, coaches cannot overturn this
decision
Coaching your Team
• There will be one offensive coach allowed on the field at any
time
• The coach must be positioned behind the offensive huddle
• Coaches are not allowed to challenge any official ruling
• Remaining team coaches can work from the sidelines
• NO defensive coaches allowed on the field
• Coaches will be given 1 sideline warning during play. Second
warning will result in a 10-yard penalty or half the distance to
the goal. Third warning will result in coach’s ejection
• Any form of cheating qualifies for automatic team
disqualification at the tournament!
Special Rules
• NO BLITZING AT THE 40 YARD LINE ALLOWED. IF A DEFENSE
BLITZES, THIS WILL BE DEEMED AN ILLEGAL PROCEDURE AND
AN AUTOMATIC 1st DOWN AND FIVE
(5) YARDS FOR OFFENSE. THE DEFENSE WILL GET THEIR BLITZ
BACK IF IT WAS NOT ALREADY USED.
• ONE BLITZ PER GAME IS ALLOWED – during regular game play
once a yard is gained on the offensive possession, the defense
can now use their blitz. Multiple players can blitz at one time. If
a team has already used their ONE blitz any blitz thereafter will
be penalized 15 yards (un-sportsman penalty) and the offense
will get an automatic first down
• NO OFFENSIVE PLAYERS BEHIND THE QUARTERBACK!
• NO blocking – Blocking will result in a loss of down, return to the
previous spot
• Face guarding is allowed

• Ball carrier is legally down when touched below the neck with one
hand or the ball carrier’s elbow/knee, or the football touches the
ground. A defender CAN leave his feet to make a tag. The offensive
player can leave his feet also
• Fumbles (Including snap) are dead balls at the spot with the last
team in control retaining possession at the spot
• Offensive team will have 25 seconds to put the ball into play.
Delay of game is a loss of down
• The offensive team is responsible for retrieving and returning the
ball to the official. The clock does not stop, and any delay of the
offense in retrieving and returning the ball to the official will
result in delay of game
• Defensive pass interference will result in a 15-yard penalty and
an automatic first down. Defensive holding will result in a 10-yard
penalty and repeat the down
• Offensive pass interference will result in a return to the previous
spot plus a loss of down
• QB is allowed 4.0 seconds to throw the ball. Referees will stop
play if 4.0 seconds is surpassed, which will result in a loss of
down
• An interception will result in an immediate stoppage of play and
a change of possession with the interception team gaining
possession at the 30-yard line. If an un-sportsman penalty is
given to the interception team, they will be penalized 10 yards
and will start from the 40-yard line
• Excessive celebration is not allowed and will not be tolerated. At
the discretion of the referee, if a team is penalized for
excessively celebrating or clearing of the sideline, the result is an
unsportsmanlike penalty and a loss of down
• A game cannot end on a defensive penalty. If this occurs, the
offense will have an untimed down if time has expired
• The offense (wide receivers) has to line up outside the tackle
box, and one receiver has to be on the line on each side. If not,
the offense will be penalized illegal formation and a loss of
down
• Fighting will not be tolerated. If a player throws a punch, he is
ejected immediately and CANNOT return to the game. If players
are involved in pushing or shoving, they may be ejected
immediately from the game at the referees’ discretion. If a
second incident occurs with the same player(s), they will be
ejected from the tournament in its entirety. If a team’s bench
clears, resulting in a fight, both of the teams are ejected,
resulting in a forfeit. The referee has the right to throw out any
player, players, or team out of the game. The Pylon staff has the
right in extreme cases to eject players, coaches, teams, and bystanders of any tournament and they will have to leave the
facility immediately. A referee can also give a 15-yard
unsportsmanlike penalty
• Pylon staff WILL NOT overturn a referee’s call!
Overtime/Tie Breaker
• Games in BRACKET PLAY (SINGLE-ELIMINATION) that end in
a tie will go to a tiebreaker. There will be a coin toss at the
beginning of the tiebreaker with the home team calling the
toss. The winner will choose to be on either offense or defense
• Each team will have 2 plays from the QB-tee from the 10-yard
line, choice of hash. If you score, you receive the standard 6
points
• There is NO running in overtime. All plays MUST be a pass
• If the offense scores, then they MUST choose to go for 1 point
from the 5-yard line, or 2 points from the 10-yard line. If the
coach doesn’t respond to the official on which yard-line, the
official will place the ball on the 5-yard line to go for 1 point.
Once this decision is made, coaches cannot overturn this
decision.
• The opposing team gets the same opportunity to win
• If neither team scores or it still ends as a tie, we will flip the
coin again then back to the standard longest passing yard
from the 40-yard line. There is no running allowed in the
longest yard situations
• The team with the most yards will be declared the winner of
the tiebreaker and will add 1 point to the final score
• If there is no completion, or the deepest completion is equal,
the tiebreaker will be repeated with the team that lost the initial
coin toss making the choice to either take offense or defense.
• This format will be repeated until a clear winner is declared
• This tiebreaker format will be used in SINGLE-ELIMINATION
GAMES ONLY.
• NO BLITZING ALLOWED
• If there is an invariant whistle on a play the offense will decide if
the entire play will be done over or the runner will be down where
the invariant whistle was blown.
Shoot-Out Bracket Format
• All teams will be seeded in the bracket based on Day 1 win/
loss and day 1 schedule
• All teams will play minimum of 4 games during the event,
unless otherwise noted
BRACKET SEEDING WILL BE DETERMINED BY:
• Wins/losses, points scored, and point differential. If after
these determinations there is still a tie, the system will
automatically do a coin flip to determine team seeding
POINT VALUES
• Offensive touchdown = 6 points. After the touchdown, the team
MUST elect to go for 1 point from the 5-yard line or 2 points
from the 10-yard line.
PENALTIES
OFFENSE ASSESSED RESULT
False start/Illegal motion Line of scrimmage Loss of Down
Delay of Game Line of scrimmage Loss of Down
Illegal Forward Pass Line of scrimmage Loss of Down
Blocking Line of scrimmage Loss of Down
Pass Interference Line of scrimmage Loss of Down
Unnecessary Roughness 15 yards - LOS Loss of Down
Un-sportsman 15 yards Loss of Down
Fumbles Dead Ball (offense retains possession at the spot)
DEFENSE ASSESSED RESULT
Encroachment/Neutral zone 5 yards Repeat Down
Holding 10 yards Repeat Down
Pass Interference 15 yards First Down
Unnecessary Roughness 15 yards Line of Scrimmage
Illegal Participation 5 yards Repeat Down
Additional Blitzing 15 yards First Down
Un-sportsman 15 yards First Down
AGE DIVISIONS
• January 1st is Age Cutoff
• 5/6 Grade / 12U – Player must be in the current 6th grade or
lower or be 12 years old or younger. Grade/Age verification
using SportsThread.
• 7/8 Grade / 14U – Player must be in the current 8th grade or
lower or be 14 years old or younger. Grade/Age verification
using SportsThread.
• Freshman / 15U – Player must be in the current 9th grade or
lower or be 15 years old or younger. Grade/Age verification
using SportsThread.
• High School / 18U – Player must be in the 11th grade or lower.
NO SENIORS. Grade/Age verification using SportsThread.
PLEASE HELP US KEEP OUR FIELDS CLEAN; EACH TEAM IS RESPONSIBLE
FOR CLEAN UP OF WATER BOTTLES AND TRASH ON THEIR OWN
SIDELINES. THANK YOU!!!

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